Putting your mass to work
Ever since I made some discoveries about
obtaining a good landing flare that I shared in
a letter to the editor (August 1989) I have
been intrigued by the subject.
A dynamic analysis of a landing flare
Putting your mass to work
(This article appeared in Hang Gliding Magazine - August 1990)
1990 Richard Cobb
Ever since I made some discoveries about
obtaining a good landing flare that I shared in
a letter to the editor (August 1989) I have
been intrigued by the subject. In the letter I
suggested using a mental image of trying "to
kick the keel" rather than the more standard
instruction of "pushing out" to achieve a flare.
At the time I explained it as more effectively
shifting the body center of mass to the rear of
the glider. While shifting your weight to the
rear of the glider will achieve a stall, it will not
necessarily achieve a flare. One very
important factor is the rate at which your
weight is shifted. We will shortly find out that
how you shift your weight is also very
important.
The key to understanding the flare process is
a knowledge of rigid body dynamics.
Dynamics is the study of forces acting on
masses, and the resulting accelerations,
momentum and energy. We will very briefly discuss some basic principles that can be applied to the landing
flare, and then use them to gain an understanding of how best to use our own mass. But first we will look at
some example landings.
TUBES AND ACE
In the tradition of Erik Fair's 'Right Stuff' we will watch two pilots land. The first pilot is 'Tubes'. You can
guess where he got his name (it's not one he prefers - he got it from the other pilots). His landings are so bad
that he recently put wing nuts on his down tubes for easy (and frequent) replacement. (I once knew a real life
Tubes. The height of his humiliation must have been the day when some fellow pilots were waiting for him in
the field. As he turned on final they ran out in front of him spraying shaving cream and yelling "Foam the
Runway!") His right stuff counterpart is 'Ace', who does just that nearly every landing. As you may guess,
'Ace' likes his name. We all know landing requires several distinctly different skills, such as setting up the
approach, knowing when to flare, and knowing how to flare. Much has been written about approaches. I think
Greg DeWolf has already done the definitive piece on flare timing ('Returning to Earth', July and August
1986). Since in this article we're only concerned with the flare itself we'll assume that both Tubes and Ace
have their approaches and timing down equally well.
We start by watching Tubes who is on final and upright. As the ground approaches we can see the fear he
has of the impending crash. In an attempt to limit the damage he already has his legs in front of him. His
hands are directly in front of him on the down tubes at shoulder height. At the critical moment he pushes
forward on the tubes. The glider nose rises slightly, and then it seems the whole glider is getting in front of
him. The nose starts to drop and ... well, we know what'll happen. We'll spare Tubes the humiliation of
watching the conclusion.
Instead we turn to Ace who is coming in right behind him. Ace is upright, but leaning slightly forward with his
legs trailing behind him. His hands are at or slightly above shoulder height. When his turn comes to flare, he
pushes straight up on the bar, although he doesn't really think of it that way. He is thinking of pushing those
legs, which are already trailing behind him, as far back towards the keel as possible. The glider nose pops
crisply up and comes to an immediate stop, swinging Ace in front of it into an upright position. As Ace gently
drops onto his feet for a no-step landing, Tubes is already taking off those wing nuts (again).
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SOME BASIC PHYSICS
Here's where we get the review. Don't go away. I thought about putting in some equations and numbers, but
then I realized they really weren't needed. We don't really care so much about how many pound-seconds of
momentum we have - we just want to know how to land it. Most analyses begin with 'free body diagrams'
(which have nothing to do with the sexual revolution) in which a body is isolated and (usually) just
represented by its center of mass (or center of gravity, the 'cg'). Forces and moments acting on the body can
be represented by vectors. We can also use vectors to represent velocity, acceleration, and momentum of
the body (Vectors are those arrows that you've probably seen many times - they show both direction and
magnitude of a quantity, with the magnitude being shown by length).
One of the most important principles for the discussion at hand is that of conservation of momentum. To
illustrate by example, we will start with an explosive body (as in TNT - not as in sexy) moving through airless
space in a straight line, with no rotation. Because there are no external forces on it there is no acceleration
and therefore it moves at a constant velocity. Linear momentum is merely the mass of an object multiplied by
the velocity and is normally described at the center of mass. Angular momentum is the 'mass moment of
inertia' (a rotational equivalent to mass) multiplied by the rotational rate. Because there is no rotation, angular
momentum of the body is zero. Now the body explodes, and chunks of it fly in every direction. Note that
there was no external force involved. If we were to find the combined center of mass of all of these chunks at
any given moment, we would find that its location would be the same as if the projectile had never exploded.
There would be no change in the total momentum, either linear or angular. If we looked at individual pieces,
they might be spinning like crazy and flying away from the center in different directions at different velocities,
but if we vectorially added up all the individual linear and angular momentum vectors, the resultant linear
momentum vector would be the same as before the explosion and the resultant angular momentum vector
would still be zero. This is what we mean by conservation of momentum. (Don't confuse momentum with
energy - while momentum remained unchanged during the explosion, kinetic energy definitely increased).
Many dynamic analyses could become very complicated if you tried to consider every little thing that
happens. But we can often gain a useful understanding by simplifying certain aspects and eliminating others
that have no bearing on what we are interested in. Of course there is the danger of simplifying so much as to
make the solution meaningless. There's the one about the senior engineering design project where the
assignment was to design an automatic sheep shearing machine. The students were all divided into
competing teams who naturally kept their ideas to themselves. Only one of the teams seemed to have any
ideas on how to do it and they seemed to be making good progress. None of the other teams were having
much luck, so of course they were very curious. When the day of the eagerly awaited unveiling came, the
team started by listing their design assumptions. The first assumption was: a spherical sheep.
Being careful not to make the same mistake, we nevertheless start by limiting our analysis to a very narrow
and specific scope: finding how we can best use the mass of our bodies to react against the mass of the
glider so as to most effectively cause a sudden nose up glider rotation. Because we are only looking at how
the glider and pilot masses interact we don't need to consider weight and aerodynamic forces (they play
important parts in achieving the flare,
but not in how we use our mass to
get the nose up). So we'll have our
pilot and glider in outer space,
moving along at a constant velocity
and constant linear momentum. Of
course the pilot is on oxygen and at
a high enough altitude so as to be
out of FAA jurisdiction. Some other
assumptions we will make are: the
glider cg is on the keel at the hang
point; the pilot's cg is at the hips; the
main support strap of the harness
pivots at the pilot's cg; the main
support strap is a rigid link (as long
as it is in tension this is a good
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assumption); both the pilot and the glider are (dynamically) rigid bodies; and the plane of the downtubes
passes through both the glider cg and the hang point.
These assumptions are used in the sketches of both pilots and their corresponding 'models'. The models
show only the centers of mass (same as the center of gravity, or cg) of the pilot and glider, the 'line of action'
of the flare force, and the combined mass center of pilot and glider. Our sketches show the instant just
before the landing flare is begun. The total angular momentum of the pilot-glider system consists of the sum
of three individual terms: rotation of the pilot about his cg, rotation of the glider about its cg, and rotation of the
pilot-glider system about the combined cg. The combined cg will continue to travel at constant velocity all
through the flare motion (Remember that since we are in outer space there are no external forces such as
weight, lift, drag, etc.) For this analysis we may consider the system cg to be a fixed point (zero is as good a
constant velocity as any other). Before the flare has begun neither the pilot, the glider, nor the combination
have any angular velocity; therefore total angular momentum is zero. During the flare the total angular
momentum remains zero. The individual terms may be non-zero, but will have positive or negative signs and
sum to zero at any given instant. (Remember the exploding body - during the explosion or flare we increase
the energy of the system, but the momentum is not changed without external forces being applied).
TUBES GETS A PHYSICS LESSON
Let's begin with Tubes. We see that he applies the flare force straight forward. The force that he applies
does not have its direction through his mass center. Looking first at the glider, we see that the force applied
below the glider cg has the effect of causing a counter-clockwise rotation of the glider. This exact same force
acts in the opposite direction on Tubes. Since it acts above his cg it causes him to also rotate counter
clockwise about his cg. Uh oh! Two of our three angular momentum terms are counter clockwise, meaning
the third term has to be clockwise to add to zero. And this third term is: rotation of the glider and pilot cgs
clockwise about the system cg, which rotates the glider out in front of the pilot. Of course if flying in air rather
than space there are several things that will reduce this rotation: the increased aerodynamic drag of the
raised nose would slow the glider in relation to the pilot. Also the lift on the glider and the weight of the pilot
opposing each other would tend to provide a restoring moment. Nevertheless, we see that Tubes is putting a
lot of his energy into getting the glider in front of him.
Let's look at some other features of Tube's method that make it undesirable. The line of action of flare force
is closer to the glider cg than that of Tube's. Doing some crude calculations, I estimated that the mass
moments of inertia of both pilot and glider about their respective cgs are not vastly different, so for sake of
this illustration we'll just say they are the same. Angular acceleration is caused by a torque, where the
magnitude of the torque is the magnitude of a force times its perpendicular distance to the cg. That means
that there is a higher torque on Tubes than the glider, and therefore Tubes will rotate faster than the glider
does. This brings us to another point: because he is leaning back Tubes already has his arms partially
extended. He's limited in the range of distance through which he can apply a flare force. Now 'work' in the
physics sense is a force multiplied over a distance that it is applied. Even if Tubes applies all the force he is
capable of, he is limited in the total amount of work he can do. He has only partial arm extension left and is
also rotating backwards while applying his force. Doing work on a system increases its energy - Tubes can't
get a very 'energetic' flare. We could also point out that, because both his arms and legs are in front of him,
his cg is not exactly at his hips (as shown in the figure) but slightly in front of them. This means he must be
pulling down on the down tubes to remain upright. This does not help him achieve his flare either. Poor
Tubes. We've picked on him enough. Let's look at Ace's flare now.
ACING PHYSICS
We see from the model that the line of action of Ace's flare force acts through his cg and therefore doesn't
directly cause any rotation about his cg. He is able to apply his entire mass to creating a force. Therefore for
a given rate of arm extension Ace will be applying a much larger force than Tubes is capable of (Note that
instead of using a 'bench press' motion as Tubes does Ace uses a pushing-straight-up-over-his-head motion).
Because he starts with his hands at his shoulders instead of partially extended Ace has a much longer range
of motion over which to apply the greater force he is capable of. Ace can easily put much more work (energy)
into his flare without trying nearly so hard as Tubes. For a good example of an Ace flare, see the cover of the
December '89 magazine. Notice that the pilot's arms are in direct line with his body, and even with the keel
vertical his arms are still not fully extended.
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Note that by applying his force
through his cg, Ace is causing his
whole body to rotate clockwise about
the hang point. While the pilot's moment
of inertia about his cg may be about
the same as that of the glider, his
moment of inertia about some other
point than his cg is much greater. If
we considered Ace and his harness
as a rigid body pivoting about the
hang point (which strictly they aren't -
but we're making a point here) we'd
find a moment of inertia nearly 10
times that of the glider. That means
that the glider is going to do most of
the rotating, which is a very desirable
thing.
Let's look at conservation of angular momentum. The glider has counter-clockwise momentum. We can see
that in this case the pilot's angular momentum is clockwise and thus subtracts instead of adds as in Tube's
case. The third term will still consist of clockwise rotation of the system about the system cg as before, but
with a much smaller magnitude. In addition, the higher nose angle in a real life atmosphere will quickly
cancel that effect.
HOW TO MAKE IT WORK
Whether you understood all of the above or not, you should still be able to draw some conclusions that you
can apply to your own flares:
* Just prior to flaring your body should be leaning slightly forward, legs slightly trailing
* Hands should be placed at or even slightly above your shoulders
* The flare force should be exerted directly up above your head, not straight out in front of you. As you start
your flare, your body should be straight. Think of a line drawn from your feet straight through your body and
out the top of your head. Your hands should be moving parallel to this line throughout the flare. (You could
also think of lifting a barbell over your head versus doing a bench press.)
I still maintain that the easiest way to remember all of this is to merely keep the mental image of "kicking the
keel". If we think about trying to touch the tip of the keel with our feet we find that we are already leaning
forward with our hands high up on the control bar. Our natural tendency is then to push straight up and swing
our entire bodies rearward about the hang point.
EMERGENCY PROCEDURES
There are two situations that can still occur: you flare too early or too late (or forget and revert to a Tubes
flare).
Flaring too soon: you've achieved a vigorous flare, only it was too soon. The glider nose is pointed at the sky
and your feet are a long ways off the ground. As I mentioned in the letter, imagine yourself being strapped to
the keel while still hanging in your harness and with the glider's nose pointing straight up. Your cg will be near
the trailing edge of the wing. As long as your cg stays there it will be very hard for the glider to nose over.
Your goal then, if you find yourself emulating the space shuttle at take-off, is to push and keep your body as
far back against the keel as possible. THIS MEANS KEEP YOUR LEGS AS FAR BACK THERE AS YOU
CAN GET THEM! Providing you don't wimp out you'll drop straight down to land on your feet. But if you even
think about letting your legs come forward Alcoa's stock will jump another couple points.
Flaring too late or too wimpy: OK, so you forgot everything you just learned. You almost had a good flare, but
your arms are stretched straight out and there's nothing left that you can do as the nose starts to fall. Or is
there? If your legs aren't as far back as you can get them you still have a chance. We discard our model of
the pilot as a 'rigid body' and create a new model that makes the pilot two pieces, hinged at the hip. Now
rapidly throw your legs backward, pivoting at the hip. What you've done is cause a larger clockwise angular
momentum term (that of your legs). The reaction is to increase the counter clockwise (nose up) momentum of the glider. If you weren't horribly
late or wimpy it might just be
enough.
Finally, let me say that this was far
from a 'rigorous' analysis. Some of
you with engineering or other
similar technical backgrounds may
look
at a few of the statements I've
made with a raised eyebrow. I
admit to some over simplification
at a point or two and leaving out a
pre-condition here and there. But I
believe the spirit of the 'analysis'
doesn't violate any fundamental
principles, and is sufficient in
scope to help pilots improve their
flares.
About the Author: Richard
Cobb started hang gliding in 1981
and is currently an Advancedrated
pilot and an
Instructor/Observer. In 1988 he completed a Ph.D. in Mechanical Engineering at Virginia Tech, and is
currently running Wind Drifter Hang Gliding School in State College, Pennsylvania. In addition to teaching
hang gliding he works as a part-time engineer and consultant.
POSTSCRIPT: In the years since I wrote this I have talked to some pilots who thought the approach of trying
to “kick the keel” was unsafe in that you would not have your feet underneath you at a critical time. I realize I
should have been clearer in the original article. “Kicking the keel” is a mental image to help you achieve the
correct flare position and motion. The rotational inertia of the glider is very small compared to moving the
entire mass of the pilot in an arc about the hang point - it is the glider that will do most of the moving, not the
pilot.
Prior to writing this article I had spent some time on the training hill trying to perfect this technique. The first
glider I tried it on was the old bowsprit Mosquito, a notoriously nose-heavy glider that I had been having a lot
of difficulty landing well. I had wheels on the glider for safety and decided to just try throwing my legs back as
I’ve described here. The flare ended up being so vigorous that I made a two point landing - the keel and my
butt! My legs had been thrown out in front of me by the unexpected (and unaccustomed) braking force I
experienced from that flare.
The only way you can throw your legs back to “kick the keel” is by having something to push forward on - that
something being the control bar. But the control bar isn’t capable of resisting the force necessary to actually
push your legs backwards - you just end up raising the nose sharply in exactly the way you wanted to all
along. You just have to believe...

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